Showing posts with label kerbal space program. Show all posts
Showing posts with label kerbal space program. Show all posts

Monday, December 12, 2011

A Key to Entertaining Education

Most people of my generation has at least some experience with edutainment games. Primarily at school, but sometime at home as well depending on what our folks wanted to learn, we'd be set in front of the keyboard and given leave to play a "game" that was teaching us something at the same time... the problem is that a lot of the time edutainment games just weren't very good, sacrificing the entertainment aspect for the education aspect. In fairness, though, it's rather difficult to build a non-transparent edutainment game, something that's fun in spite of being educational.

One way to get around this is to build a game that is not itself educational, but which requires learning specific skills in order to succeed. Kerbal Space Program, an awesome spaceflight simulator game I've written about before, is one of these. As your rockets become more and more sophisticated and your flights become more and more ambitious, you can't help but learn about things like orbital mechanics, the way thrust works in a vacuum, and how difficult some things really are to pull off successfully. Like, say, moon landings. So far we've had six successful moon landings, and when you have even a bit of experience with a game like Kerbal Space Program, you know that it's a testament to the skill of everyone from Neil Armstrong to Gene Cernan that not a single moon landing ended with twisted debris strewn across the surface. The most successful of my first six moon landings were qualified by "included the fewest number of explosions." A powered descent on an airless world takes nerves of steel; Neil Armstrong's heart was doing 156 beats per minute during the final descent of Apollo 11. This is not simple stuff.

That, in itself, is an important lesson - building up one's understanding that even if someone knows how to do something, that does not make it easy.

Making a successful Mun landing: hard. Making sure you have enough propellant left to get home: also hard. Going by the crew portraits, I think Jeb is the only one who truly grasps this. Kerbal Space Program is © Squad.

It's easy for us to make grand leaps of logic out of ignorance. To think that anything we don't understand is hard only because we don't understand it, and for someone who knows what they're doing it's child's play. The hard fact is, just because you know how to do a difficult thing doesn't make it stop being difficult, it just makes it stop being practically impossible.

That's a worthwhile education on its own, an idea of what it's really like up there - an appreciation for how difficult some things really are. I'm guilty of that, even just in the context of Kerbal Space Program; I really believed there was a chance that with the smallest fuel tank in the game only one-quarter full, I could not only establish a stable lunar parking orbit but execute the burn to get the crew home. What actually happened was that the fuel was exhausted barely after ascent had begun, and shortly thereafter the Mun gained a new crater. Brutal, unforgiving physics demonstrated how deep in error I was.

So I tried again, with a bigger fuel tank for the descent module. Wouldn't you know it, not only did I manage to land it safely, but took off again and brought the crew all the way home with just a sliver of fuel, despite the Mun swinging around to screw up my trajectory. That single mission taught me more about how spaceflight really works than an entire childhood spent reading starcharts and science books. There is a certain viscerality when you're actually doing these things, or as close to actuality as you can get through a computer screen.

This is what edutainment should be. Not just games where you shoot enemies by solving mathematical equations at them - things that are fun on their own, but demand comprehension of the underlying subject in order to succeed. That's how new things are learned and lessons are retained. A greater understanding of things like this means a people that's equipped to comprehend the way the world works, and that's just what we need in this sort of century.

Friday, August 5, 2011

An Elevating Sense of Perspective

Some of the most valuable things are those that can teach without you realizing it. On the surface you're just playing a game or having a fun time, but in the hours and days afterward the content of that game percolates in your mind, bubbles and eventually boils over into a realization that you wouldn't necessarily have had without that original impetus.

Kerbal Space Program, the launch-to-orbit sandbox alpha game I reviewed here last week, works like that for me. Sure, the education it provides about rocket engineering and basic orbital mechanics is obvious, even though the lessons - like how the most fuel-efficient way to deorbit is to thrust retrograde at apoapsis, thus lowering your periapsis into the atmosphere, and not simply just thrusting directly toward the planet - aren't necessarily so, given the vast disconnect between our day-to-day experiences on a planetary body and the way things work out there in space.

No, what Kerbal Space Program really helped reinforce for me was a humbling sense of perspective. Now, this ain't no Total Perspective Vortex - it's ordinary, and in that respect, for me it's that much more powerful. One moment your capsule can be in a stable orbit, nearly even circular, far above the world; the next your engine is roaring with the deorbit burn, and only a few moments after that, the command pod parachutes to a safe landing - sometimes in the middle of the ocean, without even a scrap of land on the horizon. Yet only five minutes ago you were up so high that you kept missing the ground and could see an entire continent in a single gaze. I can't help but think that it doesn't seem possible that in less time than it takes to peel the potatoes for dinner, the capsule was up there in orbit; with the familiar world reasserting itself around you after landing, this whole business of "orbit" and "space" almost feels like a dream.

It all looks so small from up here...

My opinion: this is something that more people need to experience, to have that feeling of descending from the heavens to Earth, to watch the world go from something you can see all at once to something that surrounds you and enfolds you and becomes your entire universe. I think we dearly need that humility if we're to prosper in the years and decades ahead, if we're ever to go beyond societies dominated by avaricious corporations and greedy, skittish stock traders and all the other sorts of people who don't care one whit about the consequences of their actions... because, in the grand scheme, their actions are unimportant. You cannot, unfortunately, say the same thing about the consequences of those actions.

The world could be a better place if people could be elevated, if people could see it in a different way. If they could get a broader sense of perspective - to help understand the things that, in the end, are truly important. But it's a world we couldn't easily realize. Some people - be they iron-fisted dictators, money-chasing plutocrats, or whatever else they may be - are supremely wedded to the idea of the world as it seems.

(Incidentally, for the KSP players looking for suggestions on rocket-building - since I know from the search terms that there is no shortage of you all - here's the details of Adventurer III, my current reliably-to-orbit rocket: Stage 6, 4x KSP-30 Solid Fuel Boosters, each equipped with SAS modules and decorative nosecones, attached to the Stage 4 fuel tank by radial decouplers; Stage 4, one 4X-800 Liquid Fuel Engine Cluster fueled by two FL-R1000 Fuel Tanks, topped by a 1X3 Module Adapter Shroud; Stage 2, a NERVA Mk. I Nuclear Thermal Rocket Engine fueled by one FL-T500 Fuel Tank and topped with one SAS module and a stack decoupler. The command pod is also equipped with a parachute. Aside from the NERVA's fuel tank and the SAS modules, this rocket is entirely built with equipment from Sunday Punch's parts pack. To install, just unzip the .zip file into your /Kerbal Space Program/Parts directory.)