Isometric projection is one of the simpler ways to create the appearance of three dimensions. Here, I'll show you; although, the limitations of ASCII pose additional challenges.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT1aJMdoGlYKfgGpYArQy4IXZDm7vu6SQ_0wCaDp0Yxd9icu9JOC3fidXooINLpcZs99xn6SBzFtjUaVg7nRTSmubb-tDuwR3mcTKDxIHcaP6orwoXSPoUELxOj4LMkXY15aFnlShL3g4/s320/isomet.jpg)
I recall the isometric perspective fondly for one major reason: it was in my video games. Civilization II relied on isometric, as did X-COM: UFO Defense and SimCity 2000 - just a few of many. It's not used quite as often anymore, since graphical rendering capabilities have increased to a point where other mechanisms for creating the appearance of three dimensions are feasible.
This three-quarters photograph of the TD Canada Trust Tower, part of Brookfield Place in downtown Toronto, is as close to isometric as I can reasonbly get to. For complete accuracy, I'd need to have a flying camera - isometric games generally went with the bird's-eye perspective.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMKrc6KJbhxEJNNAsTQJKuXI9CGNF_Ku5V6mLtma5ucJAtJKVZoUjaB-4izjSRPqvuQwDsT-wuHRUa_03-Oc-LGMXVLRl4PLDByBOpflpi-4OTcQfprPEeuEnSj0hRxrUhq_oSzHOR1TM/s320/227.jpg)
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